Facial Rigging Research: Bjorns Face rigging tutorial

 

When researching into various different ways to approach facial rigging there were multiple resources to work from.

I could have a joint driven setup and apply the techniques used in Tim Callaway’s and Judd Simantov’s rigging lesson’s

Tim Callaway – Joint Setup

 

Judd Simantov – Joint Setup

 

It could also have a Blendshape driven setup as demonstrated by Delano Athias in his series.

However, researching further into the topic it became clear that a popular setup among artists within the industry was a facial rig system that used both joints and blend shapes. With this method you can get the core/primary facial poses using blend-shapes and then make refinements to the face using the joints.

I came across a facial rigging series from a TD – Rigger called Bjorn Blaabjerg who’s portfolio demonstrates a large variety of awesome looking character rigs.

 

The series covers the following:

  • Setting up the facial GUI
  • Sculpting Blendshapes
  • Connecting both Facial Controls and BlendShapes
  • Developing a joint driven lip setup
  • Squash and Stretch on the head
  • Fleshy Eyes
  • Lip Compression
  • Using wrap deformers to connect additional mesh objects to follow the face

As demonstrated above, this facial rig setup allows for a wide variety of expression and character to be added to our animation, it’s also suitable for lip syncing which is a must for our project.

 

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